Quote
"Ne mæg werig mod wyrde wiðstondan"
W
Wyrd"Onwendeð wyrda gesceaft weoruld under heofonum."
Wyrd is a concept in Anglo-Saxon culture roughly corresponding to fate or personal destiny. The word is ancestral to Modern English weird, whose meaning has drifted towards an adjectival use with a more general sense of "supernatural" or "uncanny", or simply "unexpected".
"Ne mæg werig mod wyrde wiðstondan"
"Balder holds up a completely blank rune. Wyrd. The beginning and the end. Fate. I dont know what that means, but its not doing anything to uncreep me."
"The most fundamental concept in heathenry is wyrd. It is also one of the most difficult to explain and hence one of the most often misunderstood. … The Anglo-Saxon noun wyrd is derived from a verb, weorþan, "to become", which, in turn, is derived from an IndoEuropean root *uert- meaning "to turn". (If you noticed the redundant use of "turn" in the previous sentence, good. The use of the modern English phrase "in turn", illustrates wyrd in action. Watch for it throughout this article.) Wyrd literally means "that which has turned" or "that which has become." It carries the idea of "turned into" in both the sense of becoming something new and the sense of turning back to an original starting point. In metaphysical terms, wyrd embodies the concept that everything is turning into something else while both being drawn in toward and moving out from its own origins. Thus, we can think of wyrd as a process that continually works the patterns of the past into the patterns of the present."
"In Anglo-Saxon literature, which Tolkien knew, the place of fate (wyrd) is central. Only occasionally is it suggested that efforts of the hero are determinative. Beowulf, most famously, gives himself up to the powers of wyrd before each battle, accepting as fact that the outcome has already been determined. The task of the hero, therefore, was to fight well, to earn a reputation as a great warrior."