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[after inputting “touch breasts”] She might object to that. — Galatea (video game)

"[after inputting “touch breasts”] She might object to that."
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Galatea (video game)
Galatea (video game)
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Galatea is an interactive fiction video game by Emily Short featuring a modern rendition of the Greek myth of Galatea, the sculpture of a woman that gained life. It took "Best of Show" in the 2000 IF Art Show and won a XYZZY Award for Best non-player character. The game displays an unusually rich approach to non-player character dialogue and diverts from the typical puzzle-solving in interactive f

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"She falls silent and thoughtful, and then after a moment she goes on to other anecdotes: plotless, rambling, visions rather than events. And you have a sense of overwhelming strangeness — most of all when she speaks of places that are familiar to you, of Pygmalion’s adventures in your own country. Everything was a portent or an omen to him. The effect stays with you for days, for weeks. Things catch your eye. Windows watch you, doors fly open of their own accord, trash arranges itself into inscrutable sigils. Winds trouble you. Trees stretch and touch your shoulder as you pass, but when you turn your head, they have nothing to say. And night by night you wake, tangled, with the moon on your face."
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Galatea (video game)
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"“Like and love are different things,” she replies. “You must know that. And then — he had a kind of intensity that compelled, that was absolute. I’ve not met anyone else like that. Yes, it’s true that I haven’t met very many people yet in my life, but my suspicion is, from all I see and hear, that he was unusual in that regard. There was something eating him from the inside, all the time, and the energy ofit was contagious.” “Most people don’t have that kind of genius, but most people also aren’t so impossible to live with.”"
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Galatea (video game)
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"[after inputting “think about animates” (the term for artificial intelligence artworks in-universe)] Seems these days that you dont think of anything else. Sometimes when youre in the middle of a conversation with a real person, you find yourself mentally critiquing their dialogue design, or wishing that someone had taken a little more care with skin tone. A little twisted maybe; but the study of animate design has actually led to a new understanding of how conversational pragmatics work: you only realize how many rules govern an interaction when you see them violated."
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Galatea (video game)