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[Last lines] So there it is, my story. It sounds pretty unbelievable, — Dreamfall

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"[Last lines] So there it is, my story. It sounds pretty unbelievable, I know. Parts of it still feel like a dream to me. But it did happen, all of it. I helped send Faith on her way, the Static is gone, things are back to normal – all should be well with the world. Except its not. At all. The bad guys got away with it. The Dreamer could still be released. If that happens …Im not sure how long Ive been here, or how long Im going to stay, but theres nothing more I can do now. My storys been told. The future is out of my hands … and in yours. You need to do something. You need to tell my story until the word is out, until everyone knows whats going on. If you dont …Im leaving soon, but Im not afraid. If death is the end, I know that our dreams remain behind. So whoever you are, whatever you plan to do – good luck. Im sure youll need it."
Dreamfall
Dreamfall
Dreamfall
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Dreamfall: The Longest Journey is an adventure video game developed by Funcom for Microsoft Windows and Xbox platforms in April 2006. In 2007, a sequel entitled Dreamfall Chapters was announced, and Funcom reportedly considered the idea of a massively multiplayer online game set in The Longest Journey universe.

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"Most mathematicians prove what they can, von Neumann proves what he wants." Once in a discussion about the rapid growth of mathematics in modern times, von Neumann was heard to remark that whereas thirty years ago a mathematician could grasp all of mathematics, that is impossible today. Someone asked him: "What percentage of all mathematics might a person aspire to understand today?" Von Neumann went into one of his five-second thinking trances, and said: "About 28 percent."
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