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The horror experience is most scary when the player really isn’t sure — Horror

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"The horror experience is most scary when the player really isn’t sure whether their character is going to live or die – death and survival need to be on a constant see-saw. If there’s a situation where you’re not 100% sure that you can avoid or defeat the enemies, if you feel maybe there’s a chance you’ll make it – that’s where horror lies. Creating that situation is vital. Also, I don’t want to just stand there shooting dozens of enemies. Die! Die! Die! I don’t have the energy for that."
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"Gynaehorror, as I will demonstrate, is horror that deals with all aspects of female reproductive horror, from the reproductive and sexual organs, to virginity and first sex, through to pregnancy, birth and motherhood, and finally to menopause and post-menpause. While my focus is horror film- the space in which such horror makes itself most visible, most fecund, even- this term is one that might be applied more broadly to connect visual representation and aesthetic expression to wider issues of sociocultural and philosophical analysis. This book offers a feminist interrogation of gynaehorror, but also offers a counter-reading of the gynaehorrific, that both accounts for and opens up new spaces within a mode of representation that has often been accused (and, in many cases, rightfully so) of being misogynistic. This is not to try to rehabilitate certain long-standing modes of imagery and narrative whose dominant register can, perhaps, be broadly coloured as anti-woman, but to explore the spaces between and within these modes that might offer more interesting ways of thinking through representation, cinematic expression, the reproductive and the nominally – and monstrously – feminine."
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