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The plot only stops vacillating randomly between characters and tones — Fully Ramblomatic

"The plot only stops vacillating randomly between characters and tones and themes when it runs out of gas and ends about as abruptly and satisfyingly as a shotgun blast to the lower leg. And I still have so many questions! This billionaire-tech-bro-clit-brisket, thinly-disguised-Elon-Musk-stand-in character, for example. Am I supposed to think hes a spoiled, superficial, manipulative cunt, or a misunderstood visionary genius? Cause thats another thing the plot goes back and forth on until, by the end, what we seem to be doing is defending the guys visionary tech projects from evil government and military people who want to repress him with their evil regulations. Oh, God! You dont actually like Elon Musk, do you, developers? Ill bet you do; Ill bet youre one of those people who defends him at parties until we can politely shake you off and get back to talking with the dude wearing three handfuls of shit."
Fully Ramblomatic
Fully Ramblomatic
Fully Ramblomatic
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Second Wind is a video-based entertainment outlet focusing on video games and other forms of popular media. The group received significant media attention upon its formation, having been founded by former video team members of The Escapist media outlet, including editor in chief Nick Calandra and Yahtzee Croshaw. The founding followed Calandra's firing on 6 November 2023 from The Escapist by paren

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"American Arcadia is a fairly short narrative indie game in which protagonist Trevor Hills -- nebbish middle-manager and boring twat -- discovers that his entire life is a reality TV show being watched by the people outside the thinly-disguised Disney World resort in which he dwells, and is forced to go on the run when he learns the powers that be are about to disappear him for not being interesting enough to watch. Certainly hits close to home for someone who makes a living on YouTube."
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"Im still one of those deviants who likes horror games in months other than October, and it would be remiss of me not to award the one game that actually scared the piss out of my jaded ass (please dont ask what piss was doing in my ass). Amnesia: The Bunker achieves this with its innovative approach to organic recursive gameplay. Threatening my protagonist with death or injury is one thing, but threatening to erase my last hour of progress? Truly traumatizing for anyone who works with regular deadlines."
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"[On Sanabi:] Pixel art-y, 2D platform-y affair, best summarized as Katana-Zero-meets-Celeste-meets-a-grappling-hook, followed-by-a-whirlwind-romance-and-joyful-marriage-to-a-grappling-hook. But the plots straight out of the grim middle-aged, murder-man, haunted-by-lost-loved-one, finds-second-chance-at-redemption-while-escorting-innocent-child, hairy-dad playbook. But I cant hold that against it because, hey! Grappling hoooook! One of those would have certainly improved The Last of Us, if it had been used to tether the main characters to a speeding bus."
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"Alans game takes a more Silent Hill-y approach where we systematically explore an abandoned hotel or dog grooming salon, looking for the locked doors and the keys to open the locked doors like a janitor on his first day whose supervisor isnt answering their phone, with the added twist of Alans power to rewrite the story to alter certain rooms and open up new doorways. It gives a rather effectively creepy feel of being trapped in a surreal, introspective world with a sense of reality as reliable and permanent as a career in corporate tech journalism."
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