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When starting, the best strategy is to spread the pieces far apart and — Go (game)

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"When starting, the best strategy is to spread the pieces far apart and stretch them out, to encircle and attack the opponent, and thus win by having the most points vacant. The next best strategy emphasises cutting off the enemy to seek advantage. In that case the outcome is uncertain and calculation is necessary to decide the issue. The worst strategy is to defend the borders and corners, hastily building eyes so as to protect oneself in a small area."
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Go (game)
Go (game)
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Go is an abstract strategy board game for two players in which the aim is to fence off more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to

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"Go is an ancient board game that takes simple elements — line and circle, Black and White, stone and wood — combines them with simple rules and generates subtleties that have enthralled players for millennia. Gos appeal resides not only in its oriental elegance, but also in practical and stimulating features in the design of the game. Gos few rules can be demonstrated quickly, and grasped easily. It is enjoyably played over a wide range of skills. Each level of play has its charms, rewards and discoveries. A unique and reliable handicapping system leads to equal contests between players of widely disparate strengths. Go is uniquely flexible and rewards patience and balance over aggression and greed. An early mistake can be made up, used to advantage or reversed as the game proceeds. There is no simple procedure to turn a clear lead into a victory. Go thinking seems to be more lateral than linear, less dependent on logical deduction, and more reliant on a "feel" for the game, a "sense" of form, a gestalt perception of significant patterns. Beyond being merely a game, Go can take on other meanings to enthusiasts: an analogy with life, an intense meditation, a mirror of ones personality, an exercise in abstract reasoning, or, when played well, a beautiful art in which Black and White dance across the board in delicate balance. But most importantly for those who play, Go is challenging and fun."
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Go (game)
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"Hoy, 9 de septiembre de 1978, tuve en la palma de la mano un pequeino disco de los trescientos sesenta y uno que se requieren para el juego astrológico del go, ese otro ajedrez del Oriente Es más antiguo que la más antigua escritura y el tablero es un mapa del universo Sus variaciones negras y blancas agotarán el tiempo En él pueden perderse los hombres como en el amor y en el día 9 de septiembre de 1978, yo, que soy ignorante de tantas cosas, sé que ignoro una más, y agradezco a mis númenes esta revelación de un laberinto que nunca será mío"
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Go (game)
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"Ive always loved games. When I was in high school I read a book about Go and realized its the best game. I was an exchange student in Japan mostly because I wanted to play a lot of Go, and in the year I was there, there wasnt much else to do. There was a chess master that said, "If aliens exist they might play chess, but they certainly play Go." ... Theres something beautiful that happens when simple rules lead to a complex system. It also teaches me patience and composure and handling ambiguity. ... I think its helped a lot with my business, or at least its shaped my style of management. ... Go is all about handling ambiguity. For example, do I want a region of the board to be well defined or undefined? Beginners stress out too much about leaving territory unclaimed or stones half-captured. But you learn often thats advantageous. I think a big part of running an early stage start-up is not freaking out about things being left undefined."
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Go (game)

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Ontology