SHAWORDS
Doug TenNapel

Doug TenNapel

Doug TenNapel

Doug TenNapel

author2005–2007
2Quotes

Douglas Richard TenNapel is an American animator, writer, cartoonist, video game designer, and comic book artist whose work has encompassed animated television, video games, and comic books. He is best known for creating Earthworm Jim, a character that spawned a video game series, animated series, and a toy line. He is also the creator of the animated television series Catscratch (2005–2007), whic

Popular Quotes

2 total
Quote
"It feels like the gamers are finally in charge of our games. I like that. I trust that crowd so much just because of our Kickstarter campaign. We never approached our audience this way. Usually we make a game and it’s like we gift it to the players. But this time the players gifted us with the ability to make the game. And like all of my successes, PencilTest and the Kickstarter backers lifted the ceiling off of me. I hope I’ve done everyone right. I really want to honor the investment people have made in this game. It’s important that it succeed and it’s important that this model work for other games and developers too."
Doug TenNapelDoug TenNapel
Quote
"I have very strong opinions on that, and its kind of my area of expertise. The reason why I got out of video games, or am at least leaning away from video games (I just contract for them,) is really that a video game is a terrible place to tell a story. Its really because the reason we go to a game is different from the reason why we go to a more passive form of entertainment. And really a great story can be there, but its optional. What must be there is good gameplay. And thats why at its core, I think its inaccurate to call it some kind of sequential storytelling medium when, at its core, its not necessary. If you get a guy who just good at drawing wacky cartoons, youve probably got in the wrong guy if your next game is going to see some Gothic horror. Yeah, I think in a way video games have gotten a really bad start with how expensive it became to develop in such a short amount of time. You know if you look at the budgets of what it cost to make a film in the first year that film was invented versus the fifth year or the 10th year the budgets didn’t go up astronomically. But if you look at video games, they went nuts and the original developers were working with this primitive technology and most games were done with under eight people in under a year for three quarters of a million dollars if you were lucky."
Doug TenNapelDoug TenNapel

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