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My trees! It wasnt you, was it? No... Ryan...! I think Ive got a way t — BioShock

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"My trees! It wasnt you, was it? No... Ryan...! I think Ive got a way to save the trees, its a genetic vector that- Oh, look who Im talking to... Could you find me a sample of Rosa Gallica for me? Look in the Grotto... Ive got to keep working while theres still time..."
BioShock
BioShock
BioShock
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BioShock is a 2007 first-person shooter video game developed by 2K Boston and 2K Australia, and published by 2K. The first game in the BioShock series, it was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008. The game follows player character Jack, who discovers the und

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"What I was trying to do with BioShock was to say, ‘Okay, well, [in Atlas Shrugged] that’s a utopia where Ayn Rand, who made the philosophy, made all the rules, and all the characters were under her control. What if things weren’t under everybody’s control?’ And I think that’s the problem with utopias — we bring ourselves to it, you know? We think we’re leaving our problems behind but – I don’t mean this in a cynical way – we are the problem. Like whatever social problems that occur come out of us. It’s not like they fall out of the sky. I think people think they’re going to go to a utopian society, and I think it’s not really possible."
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"History is a strange experience. The world is quite small now; but history is large and deep. Sometimes you can go much farther by sitting in your own home and reading a book of history, than by getting onto a ship or an airplane and traveling a thousand miles. When you go to Mexico City through space, you find it a sort of cross between modern Madrid and modern Chicago, with additions of its own; but if you go to Mexico City through history, back only 500 years, you will find it as distant as though it were on another planet: inhabited by cultivated barbarians, sensitive and cruel, highly organized and still in the Copper Age, a collection of startling, of unbelievable contrasts."
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Gilbert Highet
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"As soon as a thought or word becomes a tool, one can dispense with actually ‘thinking’ it, that is, with going through the logical acts involved in verbal formulation of it. As has been pointed out, often and correctly, the advantage of mathematics—the model of all neo-positivistic thinking—lies in just this ‘intellectual economy.’ Complicated logical operations are carried out without actual performance of the intellectual acts upon which the mathematical and logical symbols are based. … Reason … becomes a fetish, a magic entity that is accepted rather than intellectually experienced."
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Mathematics