SHAWORDS

The apprentices asked the Master. "When shall we achieve immortality?" — Syndicate Wars

"The apprentices asked the Master. "When shall we achieve immortality?" And the Master answered, "Not in this life."
Syndicate Wars
Syndicate Wars
Syndicate Wars
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Syndicate Wars is an isometric real-time tactical and strategic game, developed by Bullfrog Productions and published by Electronic Arts. It was released for DOS in 1996 and for the PlayStation in 1997. It is the second video game title in the Syndicate series, retaining the core gameplay and perspective of the original Syndicate, but with a setting 95 years further into the future.

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"If it fulfills our hopes, this center will be, at once, a symbol and a reflection and a hope. It will symbolize our belief that the world of creation and thought are at the core of all civilization. Only recently in the White House we helped commemorate the 400th anniversary of Shakespeare. The political conflicts and ambitions of his England are known to the scholar and to the specialist. But his plays will forever move men in every corner of the world. The leaders that he wrote about live far more vividly in his words than in the almost forgotten facts of their own rule. Our civilization, too, will largely survive in the works of our creation. There is a quality in art which speaks across the gulf dividing man from man and nation from nation, and century from century. That quality confirms the faith that our common hopes may be more enduring than our conflicting hostilities. Even now men of affairs are struggling to catch up with the insights of great art. The stakes may well be the survival of civilization. The personal preferences of men in government are not important--except to themselves. However, it is important to know that the opportunity we give to the arts is a measure of the quality of our civilization. It is important to be aware that artistic activity can enrich the life of our people, which really is the central object of Government. It is important that our material prosperity liberate and not confine the creative spirit."
L
Lyndon B. Johnson
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"I did not go to join Kurtz there and then. I did not. I remained to dream the nightmare out to the end, and to show my loyalty to Kurtz once more. Destiny. My destiny! Droll thing life is — that mysterious arrangement of merciless logic for a futile purpose. The most you can hope from it is some knowledge of yourself — that comes too late — a crop of unextinguishable regrets. I have wrestled with death. It is the most unexciting contest you can imagine. It takes place in an impalpable grayness, with nothing underfoot, with nothing around, without spectators, without clamor, without glory, without the great desire of victory, without the great fear of defeat, in a sickly atmosphere of tepid skepticism, without much belief in your own right, and still less in that of your adversary. If such is the form of ultimate wisdom, then life is a greater riddle than some of us think it to be. I was within a hairs-breadth of the last opportunity for pronouncement, and I found with humiliation that probably I would have nothing to say. This is the reason why I affirm that Kurtz was a remarkable man. He had something to say. He said it. Since I had peeped over the edge myself, I understand better the meaning of his stare, that could not see the flame of the candle, but was wide enough to embrace the whole universe, piercing enough to penetrate all the hearts that beat in the darkness. He had summed up — he had judged. The horror! He was a remarkable man. After all, this was the expression of some sort of belief; it had candor, it had conviction, it had a vibrating note of revolt in its whisper, it had the appalling face of a glimpsed truth — the strange commingling of desire and hate."
H
Heart of Darkness