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Through our memories, future generations will see that we can overcome — Final Fantasy IX

"Through our memories, future generations will see that we can overcome any fear!"
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Final Fantasy IX
Final Fantasy IX
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Final Fantasy IX is a 2000 role-playing video game developed and published by Square for the PlayStation video game console. It is the ninth game in the main Final Fantasy series. The plot focuses on a war between nations in a medieval fantasy world called Gaia. Players follow a thief named Zidane Tribal who kidnaps princess Garnet Til Alexandros XVII as part of a ploy by the neighboring nation of

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"I always talked about you, Zidane. How you were a very special person to us, because you taught us all how important life is. You taught me that life doesnt last forever. Thats why we have to help each other and live life to the fullest. Even if you say goodbye, youll always be in our hearts. So, I know were not alone anymore. Why I was born... How I wanted to live... Thanks for giving me time to think. To keep doing what you set your heart on... Its a very hard thing to do. We were all so courageous... What to do when I felt lonely... That was the only thing you couldnt teach me. But we need to figure out the answer for ourselves... Im so happy I met everyone... I wish we couldve gone on more adventures. But I guess we all have to say goodbye someday. Everyone... Thank you. Farewell. My memories will be part of the sky..."
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Final Fantasy IX

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"History is a strange experience. The world is quite small now; but history is large and deep. Sometimes you can go much farther by sitting in your own home and reading a book of history, than by getting onto a ship or an airplane and traveling a thousand miles. When you go to Mexico City through space, you find it a sort of cross between modern Madrid and modern Chicago, with additions of its own; but if you go to Mexico City through history, back only 500 years, you will find it as distant as though it were on another planet: inhabited by cultivated barbarians, sensitive and cruel, highly organized and still in the Copper Age, a collection of startling, of unbelievable contrasts."
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Gilbert Highet
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"As soon as a thought or word becomes a tool, one can dispense with actually ‘thinking’ it, that is, with going through the logical acts involved in verbal formulation of it. As has been pointed out, often and correctly, the advantage of mathematics—the model of all neo-positivistic thinking—lies in just this ‘intellectual economy.’ Complicated logical operations are carried out without actual performance of the intellectual acts upon which the mathematical and logical symbols are based. … Reason … becomes a fetish, a magic entity that is accepted rather than intellectually experienced."
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Mathematics